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All follow the Aztec Religion, save the Incans, and the Shamanist Huron. the Cherokee have a Theocracy, and the Mayans and Iroquois are.
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The Creek, Shawnee, and Huron are Feudal Monarchies. Contrary to what I was told in the interview, the other North American states from Vanilla EU4 still exist as independent nations, and they have High American technology. All of the Native American Nations will be lifted up from the New World tech group (200% tech cost, -2 Monarch Power) to a fictional "High American" tech group, which is identical to the Western tech group (100% tech cost, no monarch power modifiers.)Ĭentral America is blanketed by the Aztec Empire, while their rivals, the Incans (who, if you payed attention to CK2's Aztec Invasion Events, actually invented gunpowder infantry in this universe) dominate South America. If your CK2 game was running the Sunset Invasion DLC when you exported it, the Europeans will find a very different version of the Americas when they arrive in EU4. In contrast to the Jomsvikings, Rome pairs well with the Quantity military ideas, which should swell your ranks to the point that globally-based legions are barely a tax on your resources. But hey, restoring Rome in CK2 isn't easy, so being rewarded with all the tools to become an intercontinental superpower is probably appropriate. This seems more than a little overpowered, based on the other idea groups in the game.
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Their traditions grant +10% Discipline and +1 Yearly Legitimacy, while completing the track gives you an insane +33% Manpower. Imperium Sine Fine: Core Creation Cost -20% Imperial Bureaucracy: National Tax Modifier +10% Roman Architecture: Production Efficiency +20%
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The Roman Legions: Land Forcelimit +15%, Infantry Combat Ability +10% If you managed to restore the Roman Empire as Byzantium using CK2's Legacy of Rome DLC, they will be imported into EU4 as an Empire with a unique idea group:
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